UI Concept Sketches and Wireframes Guide


Purpose:
This document outlines the process for creating UI concept sketches and wireframes for early-stage game development.


1. Overview

  • UI Concept Sketches: Simple, low-fidelity visuals outlining basic UI layout and structure.
  • Wireframes: More detailed, functional blueprints focused on element placement and user flow, without aesthetics like color or images.

2. Tools

  • Sketching: Excalidraw, Figma, Adobe XD, Balsamiq, Pen and Paper.
  • Collaboration: Excalidraw
  • Assets: Use internal style guide and asset libraries.

3. UI Concept Sketch Guidelines

  1. Focus on Layout: Visualize key UI components (menus, HUD, buttons) without detail.
  2. Multiple Variations: Explore different layout options.
  3. Basic Annotations: Add simple notes for navigation or interactions.

4. Wireframe Guidelines

  1. Grid Structure: Standardize UI layout with consistent spacing and sizing.
  2. Focus on Flow: Clearly depict user navigation between screens.
  3. Indicate Interactions: Highlight buttons, inputs, and clickable areas.
  4. Placeholder Text: Use labels for key elements (e.g., “Main Menu,” “Score”).

5. Key UI Components

  • Main Menu: Title, navigation buttons.
  • In-Game HUD: Health bars, score, mini-map, action buttons.
  • Pause Menu: Resume, save, quit buttons.
  • Pop-Ups: Simple dialog boxes with “OK” or “Cancel.”
  • Settings/Inventory: Toggles, sliders, grids for items.

6. Best Practices

  • Iterate Early: Share for feedback before moving to high-fidelity designs.
  • Consistency: Follow established style guides.
  • Focus on Functionality: Prioritize usability over aesthetics.

7. File Naming and Version Control

  • Naming: UI_[GameName]_[ScreenName]_v[VersionNumber] (e.g., UI_FantasyQuest_MainMenu_v1.0).
  • Storage: Use shared drives or project systems like GitHub.

8. Review Process

  • Initial Review: Submit to Lead UI/UX Designer or Game Director.
  • Team Feedback: Ensure technical feasibility and usability improvements.

Additional Resources