Table of Contents
This documentation is a collection of resources, guides, and standards for game development at Screwloose Games. It covers everything from project setup to advanced techniques in Godot.
Standard Procedures
- Standard Practices
- Contributing Pixel Art
- Handling Merge Conflicts
- Contribution Guide
- UI Design Process
- Design Handoff Process
- Github Workflow
2D Games in Godot
Shaders
Art & Animation
- Contributing Godot Scenes
- Pixel Art Guide
- Creating Animations in Aseprite
- Importing Aseprite Animations in Godot
Tilesets & Level Design
Lighting
3D Games in Godot
Setting up Tools
Get access to the organization and community
Game Development
Written by Jonathan Lewis
Please reach out if you have any questions or suggestions for improvements.